Publication details

A multiscale colour texture model

Conference Paper (international conference)

Haindl Michal, Havlíček Vojtěch


serial: Proceedings of the 16th International Conference on Pattern Recognition, p. 255-258 , Eds: Kasturi R., Laurendeau D., Suen C.

publisher: IEEE Computer Society, (Los Alamitos 2002)

action: International Conference on Pattern Recognition /16./, (Québec City, CA, 11.08.2002-15.08.2002)

research: CEZ:AV0Z1075907

project(s): IST-2001-34744, Commission EC, GA102/00/0030, GA ČR, GA106/00/1715, GA ČR

keywords: texture synthesis

abstract (eng):

A fast recursive model-based algorithm for realistic colour texture synthesis is proposed. The algorithm starts with a colour texture image decomposition into a multi-resolution grid. Each band pass colour factors are independently modelled by their dedicated 3D causal autoregressive random field models. We estimate an optimal contextual neighbourhood and parameters for each of the CAR submodel. Finally the synthesized multi-resolution colour texture pyramid is collapsed into the resulting texture.

Cosati: 09K

RIV: BD