Publication details

Fast BTF texture modelling

Conference Paper (international conference)

Haindl Michal, Filip Jiří


serial: Texture 2003. Proceedings, p. 47-52 , Eds: Chantler M.

publisher: IEEE Press, (Edinburgh 2003)

action: International Workshop on Texture Analysis and Synthesis /3./, (Nice, FR, 17.10.2003)

research: CEZ:AV0Z1075907

project(s): IST-2001-34744, Commission EC, IAA2075302, GA AV ČR, ME 567, GA MŠk

keywords: BTF textures, Markov random fields

abstract (eng):

This paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentionally capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by GMRF.

Cosati: 09K

RIV: BD