Publication details

A Roller - Fast Sampling-Based Texture Synthesis Algorithm

Internal Report

Haindl Michal, Hatka M.


publisher: ÚTIA AV ČR, (Praha 2005)

edition: Internal Publication 2005/4

research: CEZ:AV0Z10750506

project(s): 1M0572, GA MŠk

keywords: texture synthesis, BTF textures, virtual reality models

abstract (eng):

This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.

Cosati: 09K

RIV: BD