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Conference Paper (international conference)

A simple multispectral multiresolution Markov texture model

Haindl Michal, Havlíček Vojtěch

: Texture 2002. The 2nd International Workshop on Texture Analysis and Synthesis, p. 63-66 , Eds: Chantler M.

: HeriotWatt University, (Glasgow 2002)

: Texture 2002, (Copenhagen, DK, 01.06.2002)

: CEZ:AV0Z1075907

: IST-2001-34744, Commission EC, GA102/00/0030, GA ČR

: multispectral texture synthesis, virtual reality, Markov random fields

(eng): A fast algorithm for realistic multispectral texture modelling is introduced. The algorithm starts with spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by their dedicated Gaussian Markov random field model (GMRF). We estimate an optimal contextual neighbourhood and parameters for each GMRF.

: 09K

: BD

07.01.2019 - 08:39